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Thread Statistics | Show CCP posts - 2 post(s) |

Infinity Ziona
The First Noble Truth
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Posted - 2006.07.18 04:48:00 -
[1]
IMO unless something is unbalancing in some way then I cannot see why it would be such a big deal.
EvE is one game - its not two games - or three games.
As one game, providing content to the all the players of that game should be the goal - providing content to only one portion of the playerbase without a premium charge for that extra content is a little bit dishonest.
So having said that - can anyone point out how capital ships in empire unbalance the game? I dont believe they can use mission gates, nor mine better then a Hulk.
They can war but is warring in empire unbalancing?
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Infinity Ziona
The First Noble Truth
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Posted - 2006.07.18 05:37:00 -
[2]
Originally by: Lorth I didn't see a problem with it, untill I read Rod's post.
Missions, won't you please think of the missions...
Capital ships in missions, makes for an easy isk maker. The problem is, that you can't get them into high sec, unless of course you build them there. Which means of course, any mission in the same system that your capital ship is in.....
The other question/problem, are they ancorable by someone in an NPC corp. There's a huge issue if capatail ship production can be done in a POS that is effectivly immune.
Capital ships cant use acceleration gates.
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Infinity Ziona
The First Noble Truth
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Posted - 2006.07.18 06:30:00 -
[3]
Originally by: BOB ALT
Originally by: Rod Blaine Well that reduces the issue.
On the other hand, in the world of alliance warfare logistics are the main target of conflict these days. If you allow no-risk production of capital ships you remove a viable part of alliance warfare.
Wasn't that the main reason why their production was moved to low sec only in the first place ?
I totally agree. Having the production of these ships being limited to 0.4-0.0 systems is acceptable in my opinion. There should be a degree of risk involved in building them for obvious logistical reasons you have stated. And being able to build them in low security empire still makes them accessable to everyone. Besides, these capital ships should be available to everyone who can afford them. They shouldn't be the play things of only the alliances and other 0.0 inhabitants.
If your going to blow each others POS up then I dont see why you cant just declare war on each other if you really want to hit them in Empire as well. If your unwilling then thats a consequence you face. Eve is supposed to be harsh and favour the aggressor.
I dont see that an unwillingness to declare war warrants a complete nerf of building capital ships in high sec so that alliances can still be empire huggers when they feel the need.
Remember - NBSI - Do it for real.
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